為什么我們喜歡玩暴力視頻游戲?
指南者留學(xué)
2022-08-02 17:36:45
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<div class="ace-line ace-line old-record-id-doxcnuCy4UMWOYW2ui2LXQmIDee" style="text-align: justify;"><span class="p"><strong>來(lái)自新南威爾士大學(xué)悉尼分校的研究人員幫助我們了解為什么這種類型如此受歡迎。</strong></span></div>
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<div class="image-uploaded gallery old-record-id-doxcn0i8MSaEoKYicgHhqCkGAMh" style="text-align: justify;" data-type="image" data-ace-gallery-json="{"items":[{"uuid":"4bb7bf0a-4ea0-4cf2-8485-b75d1fa6de18","height":396,"width":563,"currHeight":396,"currWidth":563,"natrualHeight":396,"natrualWidth":563,"pluginName":"imageUpload","scale":1,"src":"https%3A%2F%2Finternal-api-drive-stream.feishu.cn%2Fspace%2Fapi%2Fbox%2Fstream%2Fdownload%2Fall%2FboxcnZbel7n8IUb6C26WmEgQ20f%2F%3Fmount_node_token%3Ddoxcn0i8MSaEoKYicgHhqCkGAMh%26mount_point%3Ddocx_image","file_token":"boxcnZbel7n8IUb6C26WmEgQ20f","image_type":"image/png","size":243443,"comments":[]}]}"><span class="p"><img src="https://info.compassedu.hk/sucai/content/1659433032396/1659433032396.png" width="563" height="396" /></span></div>
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<div class="ace-line ace-line old-record-id-doxcngIaEkoKMKUwSC5hE2TXopb" style="text-align: justify;"><span class="h6">暴力視頻游戲是所有年齡段游戲玩家中最受歡迎的類型之一。照片:Unsplash。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnm6caoYMKcUIc4VAQNKmHYr" style="text-align: justify;"><span class="p">視頻游戲不僅僅是孩子或青少年的愛(ài)好。來(lái)自各行各業(yè)的所有年齡和性別的人都在玩它們,它們幾乎可以在世界各地的每個(gè)家庭,手提包和口袋中找到。</span></div>
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<div class="ace-line" style="text-align: justify;"><span class="p">但有一種游戲類型似乎比大多數(shù)游戲更受歡迎 - 暴力游戲。雖然許多人批評(píng)《俠盜獵車手》、《使命召喚》和《堡壘之夜》等游戲的圖形內(nèi)容,但很少有研究探討為什么這些游戲如此受歡迎。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnskGg2aIQmKKi0mmHzq64uK" style="text-align: justify;"><span class="p">來(lái)自新南威爾士大學(xué)悉尼分校的生物學(xué)和心理學(xué)研究人員有一個(gè)理論可以幫助解釋我們對(duì)暴力視頻游戲的迷戀。借鑒進(jìn)化心理學(xué)和認(rèn)知評(píng)估理論 - 一種解釋外在獎(jiǎng)勵(lì)對(duì)內(nèi)在動(dòng)機(jī)影響的理論 - 除其他外,他們最近發(fā)表在動(dòng)機(jī)科學(xué)上的論文表明,暴力視頻游戲引起了我們?cè)S多人的共鳴,因?yàn)樗鼈兲峁┝藵M足我們心理需求的機(jī)會(huì)。</span></div>
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<div class="ace-line ace-line old-record-id-doxcn6GWmEsagqkGwWijB63168b" style="text-align: justify;"><span class="p">“我們玩暴力視頻游戲的動(dòng)機(jī)源于我們作為個(gè)人變得更好的愿望,”新南威爾士大學(xué)科學(xué)學(xué)院該研究的共同作者之一Michael Kasumovic副教授說(shuō)。“它們使我們能夠衡量地位,評(píng)估我們相對(duì)于他人的能力,并克服我們的恐懼。</span></div>
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<h3 class="heading-3 ace-line old-record-id-doxcnuWg6C42GgWsQENe0fdlSEf" style="text-align: justify;"><span class="p">模擬社會(huì)等級(jí)制度和調(diào)節(jié)情緒</span></h3>
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<div class="ace-line ace-line old-record-id-doxcn4ai8sSyIkasUgxey7pDNmb" style="text-align: justify;"><span class="p">雖然認(rèn)為玩電子游戲可以滿足心理需求可能是不尋常的,但它們確實(shí)利用了我們?nèi)祟惖挠?。自主性(控制感)、社?huì)相關(guān)性(感覺(jué)與他人有聯(lián)系)和能力(成功能力)都是行為的動(dòng)力。暴力視頻游戲通常提供所有這些 - 無(wú)論是選擇武器升級(jí),與其他角色一起工作,還是完成目標(biāo)或任務(wù)。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnGQkQG6Oaw8Ii4T8YQxIMLh" style="text-align: justify;"><span class="p">“暴力視頻游戲適合[我們的心理需求],因?yàn)樗鼈兊脑O(shè)計(jì)方式使我們能夠?qū)崿F(xiàn)控制和成就感,并且它們幫助我們弄清楚我們?cè)谏鐣?huì)等級(jí)中的位置[基于我們?cè)谄渲械谋憩F(xiàn)],”A /教授Kasumovic說(shuō)。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnsqGWIuik6MK2igFuMYy8kf" style="text-align: justify;"><span class="p">根據(jù)這項(xiàng)研究,暴力視頻游戲還允許玩家在安全的環(huán)境中體驗(yàn)危險(xiǎn)的情況 - 我們?cè)诂F(xiàn)實(shí)生活中可能不會(huì)面對(duì)的那種情況,以及調(diào)節(jié)我們的情緒。</span></div>
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<div class="image-uploaded gallery old-record-id-doxcnkcqqaQ86UOKiYDMAeME9Bg" style="text-align: justify;" data-type="image" data-ace-gallery-json="{"items":[{"uuid":"88a88a9f-1729-470c-b48d-830e4047791b","height":396,"width":563,"currHeight":396,"currWidth":563,"natrualHeight":396,"natrualWidth":563,"pluginName":"imageUpload","scale":1,"src":"https%3A%2F%2Finternal-api-drive-stream.feishu.cn%2Fspace%2Fapi%2Fbox%2Fstream%2Fdownload%2Fall%2FboxcnNkC4fqijOyF5MQqzAIia3d%2F%3Fmount_node_token%3DdoxcnkcqqaQ86UOKiYDMAeME9Bg%26mount_point%3Ddocx_image","file_token":"boxcnNkC4fqijOyF5MQqzAIia3d","image_type":"image/jpeg","size":118692,"comments":[]}]}"><span class="p"><img src="https://info.compassedu.hk/sucai/content/1659433041196/1659433041196.png" width="563" height="396" /></span></div>
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<div class="ace-line ace-line old-record-id-doxcnmSAKWuGckkESKanoFglkkf" style="text-align: justify;"><span class="h6">暴力視頻游戲使我們能夠滿足我們的心理需求。照片:Shutterstock。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnWSYIiGUyiEK4w3h5mhUd7b" style="text-align: justify;"><span class="p">事實(shí)上,我們?yōu)槭裁赐姹┝σ曨l游戲可能類似于我們玩體育運(yùn)動(dòng)的一些原因。從本質(zhì)上講,它們是一種以社會(huì)可接受的方式管理攻擊性行為和我們內(nèi)在的競(jìng)爭(zhēng)驅(qū)動(dòng)力的方式。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnqw8IK2kIW8868j9Apeaglf" style="text-align: justify;"><span class="p">“暴力視頻游戲有助于探索我們對(duì)死亡的恐懼,并有助于表達(dá)情緒,特別是憤怒,”A/Prof. Kasumovic說(shuō)。“以前,人們可能出去和別人一起玩。現(xiàn)在,我們有辦法通過(guò)數(shù)字交互來(lái)做到這一點(diǎn)。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnWUgQYuE8WsAcYjETF2I2Lh" style="text-align: justify;"><span class="p">與傳統(tǒng)體育運(yùn)動(dòng)不同,無(wú)論身體能力如何,幾乎任何人都可以玩和掌握視頻游戲 - 在這些游戲中取得成功的不是體力或運(yùn)動(dòng)表現(xiàn),而是能力和技能水平。然而,有些人比其他人更有可能玩。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnwkwWCeOi4GOKuEWBhnfE1f" style="text-align: justify;"><span class="p"><strong>暴力視頻游戲的影響</strong></span></div>
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<div class="ace-line ace-line old-record-id-doxcnSyyu2wmWSiC20uzPtNQVre" style="text-align: justify;"><span class="p">研究表明,那些認(rèn)為自己的社會(huì)地位較低的人,或者那些對(duì)支配地位(對(duì)他人施加影響或控制)的欲望未得到滿足的人,更有可能玩暴力視頻游戲。這些需求在現(xiàn)實(shí)世界中得到的滿足越少,他們就越有可能在數(shù)字世界中尋求這些需求。</span></div>
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<div class="ace-line ace-line old-record-id-doxcncWCwG8gC80qGLU6MB9EGDA" style="text-align: justify;"><span class="p">“視頻游戲可能會(huì)讓一些人得到他們?cè)诂F(xiàn)實(shí)世界中沒(méi)有得到的東西 - 比如增強(qiáng)自尊感和社會(huì)地位,”A /教授Kasumovic說(shuō)。“因此,來(lái)自低地位群體的人可能會(huì)更容易被吸引去玩暴力視頻游戲,因?yàn)樗麄兛释@得更高的地位,而他們也許可以在游戲中實(shí)現(xiàn)。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnqQqku066SmoyqG5ZlGzEYb" style="text-align: justify;"><span class="p">暴力視頻游戲,特別是在線多人游戲,旨在通過(guò)匹配等級(jí)和升級(jí)來(lái)鼓勵(lì)提高性能。在極端情況下,這被認(rèn)為鼓勵(lì)了病態(tài)游戲 - 或視頻游戲成癮 - 玩家盡管對(duì)現(xiàn)實(shí)世界產(chǎn)生了不利的后果,但仍在繼續(xù)。</span></div>
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<div class="image-uploaded gallery old-record-id-doxcnIkGcoqek6qEAvUf4qLXDKc" style="text-align: justify;" data-type="image" data-ace-gallery-json="{"items":[{"uuid":"551b32b8-10d9-4665-bbf6-2569c71f9a4b","height":396,"width":563,"currHeight":396,"currWidth":563,"natrualHeight":396,"natrualWidth":563,"pluginName":"imageUpload","scale":1,"src":"https%3A%2F%2Finternal-api-drive-stream.feishu.cn%2Fspace%2Fapi%2Fbox%2Fstream%2Fdownload%2Fall%2FboxcnCsEsuHmUar09wPsB894Mve%2F%3Fmount_node_token%3DdoxcnIkGcoqek6qEAvUf4qLXDKc%26mount_point%3Ddocx_image","file_token":"boxcnCsEsuHmUar09wPsB894Mve","image_type":"image/jpeg","size":147340,"comments":[]}]}"><span class="p"><img src="https://info.compassedu.hk/sucai/content/1659433049996/1659433049996.png" width="563" height="396" /></span></div>
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<div class="ace-line ace-line old-record-id-doxcnGYukuMYio2kcMFiPsOedld" style="text-align: justify;"><span class="h6">強(qiáng)迫性視頻游戲可能會(huì)損害個(gè)人在現(xiàn)實(shí)世界中發(fā)揮作用的能力。照片:Unsplash。</span></div>
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<div class="ace-line ace-line old-record-id-doxcneEkmmWqImoKyIrkjrZfnBh" style="text-align: justify;"><span class="p">“你會(huì)得到關(guān)于你表現(xiàn)結(jié)果的即時(shí)反饋,并且有一個(gè)積極的反饋循環(huán),驅(qū)使你玩得更多,因?yàn)槟阆朐谟螒蛑刑岣?,并提高你在?duì)抗他人中的地位,”A/Prof. Kasumovic說(shuō)。“如果它超越了你的生活并降低了你的自我照顧能力,這可能會(huì)有問(wèn)題,我們認(rèn)為有些人可能比其他人更容易這樣做。</span></div>
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<div class="ace-line ace-line old-record-id-doxcn6uGwYmmAsMGKU6o0iczEVw" style="text-align: justify;"><span class="p">通過(guò)暴力視頻游戲?qū)崿F(xiàn)心理滿足的影響是否可以延續(xù)到日常生活中是另一個(gè)問(wèn)題 - 一個(gè)研究人員感興趣的問(wèn)題。他們未來(lái)的研究還將調(diào)查暴力視頻游戲可能對(duì)領(lǐng)導(dǎo)力和團(tuán)隊(duì)合作產(chǎn)生的親社會(huì)影響。</span></div>
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<div class="ace-line ace-line old-record-id-doxcnsyosucmEQMuSsxFtxvGsVb" style="text-align: justify;"><span class="p">“我們希望這項(xiàng)研究將有助于拓寬人們對(duì)視頻游戲的思想,觀點(diǎn)和理解,因?yàn)樗鼈兒軓?fù)雜。他們不會(huì)消失。如果有的話,[景觀]只會(huì)變得更加強(qiáng)烈,“A/Kasumovic教授說(shuō)。</span></div>
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